The contrast behavior in the game I try to do is following thing.

  • Some elements are placed by the player while others are generated according to an equation.

I placed the mushrooms and generate 10 collectable coins according to the equation. 

When users hit "escape", they could quit the game.

Users could use "a""d""e" and "space" to control the main character — a little pink slime. When hitting "e", slime would activate the signpost when getting close to it. It could also jump on the bouncy mushroom or get smaller or bigger when hitting on colorful mushrooms.


StatusReleased
PlatformsHTML5
Authoramberguo
Made withUnity

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